The Animation Freak. Snow White and the Seven Dwarfs.

 


















                                     The Animation Freak. 

                           Snow White and the Seven Dwarfs.










Having lost both of her parents at a young age, Snow White is a princess living with her stepmother, a vain Queen. Worrying the young girl will be more beautiful than her, the Queen forces Snow White to work as a scullery maid and asks her Magic Mirror daily "who is the fairest one of all." For years, the mirror always answers that the Queen is, pleasing her.

One day, the Magic Mirror informs the Queen that Snow White is now "the fairest." On that same day, Snow White meets and falls in love with a prince who overhears her singing. The jealous Queen orders her Huntsman to take Snow White into the forest, kill her, and bring back her heart in a jeweled box. However, the Huntsman cannot bring himself to kill Snow White. He begs for her forgiveness and reveals the Queen wants her dead. He then urges her to flee into the woods and never return.

Lost and frightened, the princess is befriended by woodland creatures who lead her to a cottage deep in the woods. Finding seven small chairs in the cottage's dining room, Snow White assumes the cottage is the untidy home of seven orphaned children. With the animals' help, she proceeds to clean the place and cook a meal.

As it turns out, the cottage actually belongs to seven adult dwarfs named Doc, Grumpy, Happy, Sleepy, Bashful, Sneezy, and Dopey, who work in a nearby mine. Returning home, they are alarmed to find their cottage clean, and suspect that an intruder has invaded their home. The dwarfs find Snow White upstairs, asleep across three of their beds. Snow White awakes to find the dwarfs at her bedside and introduces herself, and all of the dwarfs eventually welcome her into their home after she offers to clean and cook for them. Snow White keeps house for the dwarfs while they mine for jewels during the day; and at night, they all sing, play music, and dance.

Meanwhile, the mirror reveals that Snow White is still living, and with the dwarfs. The Queen creates a poisoned apple that will put whoever eats it into the "Sleeping Death". She learns the curse can be broken by "love's first kiss," but is certain Snow White will be buried alive before this can happen. Using a potion to disguise herself as an old hag, the Queen goes to the cottage while the dwarfs are away. The animals attack her, but Snow White defends her. Unable to warn Snow White, the animals rush off to find the dwarfs. Claiming the apple is a magical, wish-granting one, the Queen fools Snow White into biting into it. As Snow White falls asleep, the Queen proclaims that she is now the fairest of the land.

The dwarfs return with the animals as the Queen leaves the cottage, and give chase, trapping her on a cliff. She tries to roll a boulder onto them, but lightning strikes the cliff before she can do so, causing her to fall to her death.

In their cottage, the dwarfs find Snow White being kept in a deathlike slumber by the poison. Unwilling to bury her out of sight in the ground, they instead place her in a glass coffin trimmed with gold in a clearing in the forest. Together with the woodland creatures, they keep watch over her.

A year later, the prince learns of her eternal sleep and visits her coffin. Saddened by her apparent death, he kisses her, which breaks the spell and awakens her. The dwarfs and animals all rejoice as the Prince takes Snow White to his castle.



Development on Snow White and the Seven Dwarfs began in early 1934, and in June 1934, Walt Disney announced the production of his first feature, to be released under Walt Disney Productions, to The New York Times. One evening that same year, Disney acted out the entire story of Snow White and the Seven Dwarfs to his staff, announcing that the film would be produced as a feature-length film.

Before Snow White and the Seven Dwarfs, the Disney studio had been primarily involved in the production of animated short subjects in the Mickey Mouse and Silly Symphonies series. Disney hoped to expand his studio's prestige and revenues by moving into features, and estimated that Snow White and the Seven Dwarfs could be produced for a budget of US$250,000; this was ten times the budget of an average Silly Symphony.

Snow White and the Seven Dwarfs was to be the first full-length cel animated feature in motion picture history, and as such Walt Disney had to fight to get the film produced. Both his brother and business partner Roy Disney and his wife Lillian attempted to talk him out of it, and the Hollywood movie industry derisively referred to the film as "Disney's Folly" while it was in production.He had to mortgage his house to help finance the film's production, which eventually ran up a total cost of $1,488,422.74, a massive sum for a feature film in 1937. Midway through, Disney needed a $250,000 loan to finish the film. Disney ran a rough cut for Joseph Rosenberg of Bank of America, who sat impassively during the showing. Then Rosenberg turned to the worried Disney and said, “Walt, that thing is going to make a hatful of money” and approved the loan.




On August 9, 1934, twenty-one pages of notes—entitled "Snowwhite suggestions"—were compiled by staff writer Richard Creedon, suggesting the principal characters, as well as situations and 'gags' for the story. As Disney had stated at the very beginning of the project, the main attraction of the story for him was the Seven Dwarfs, and their possibilities for "screwiness" and "gags"; the three story meetings held in October and attended by Disney, Creedon, Larry Morey, Albert Hurter, Ted Sears and Pinto Colvig were dominated by such subjects. At this point, Disney preferred to begin actual work on Snow White's discovery of the cottage of the Seven Dwarfs. Disney had suggested from the beginning that each of the dwarfs, whose names and personalities are not stated in the original fairy tale, could have individual personalities. The dwarfs' names were chosen from a pool of about fifty potentials, including Jumpy, Deafy, Dizzey, Hickey, Wheezy, Baldy, Gabby, Nifty, Sniffy, Swift, Lazy, Puffy, Stuffy, Tubby, Shorty, and Burpy. The seven finalists were chosen through a process of elimination. The leader of the dwarfs, required to be pompous, self-important and bumbling, was named Doc; others were named for their distinguishing character traits. At the end of the October story meetings, however, only Doc, Grumpy, Bashful, Sleepy, and Happy of the final seven were named; the other two dwarfs were named Jumpy and "Seventh," who was deaf and spry.

Along with a focus on the characterizations and comedic possibilities of the dwarfs, Creedon's eighteen-page outline of the story written from the October meetings, featured a continuous flow of gags as well as the Queen's attempt to kill Snow White with a poisoned comb, an element taken from the Grimms' original story. After persuading Snow White to use the comb, the disguised Queen would have escaped alive, but the dwarfs would have arrived in time to remove it. After the failure of the comb, the Queen was to have the Prince captured and taken to her dungeon, where she would have come to him (story sketches show this event both with the Queen and the Witch) and used magic to bring the dungeon's skeletons to life, making them dance for him and identifying one skeleton as "Prince Oswald", an example of the more humorous atmosphere of this original story treatment. It is written in story notes that the Queen has such magical power only in her own domain, the castle. With the Prince refusing to marry her, the Queen leaves him to his death (one sketch shows the Prince trapped in a subterranean chamber filling with water) as she makes her way to the dwarfs' cottage with the poisoned apple. The forest animals were to help the Prince escape the Queen's minions and find his horse. The Prince was to ride to the cottage to save Snow White but took the wrong road (despite warnings from the forest animals and his horse, whom he, unlike Snow White, could not understand). He, therefore, would not have arrived in time to save her from the Queen but would have been able to save her with love's first kiss. This plot was not used in the final film, though many sketches of the scene in the dungeon were made by Ferdinand Hovarth.

Other examples of the more comical nature of the story at this point included suggestions for a "fat, batty, cartoon type, self-satisfied" Queen. The Prince was also more of a clown, and was to serenade Snow White in a more comical fashion. Walt Disney encouraged all staff at the studio to contribute to the story, offering five dollars for every 'gag'; such gags included the dwarfs' noses popping over the foot of the bed when they first meet Snow White.

Disney became concerned that such a comical approach would lessen the plausibility of the characters and, sensing that more time was needed for the development of the Queen, advised in an outline circulated on November 6 that attention be paid exclusively to "scenes in which only Snow White, the Dwarfs, and their bird and animal friends appear". The names and personalities of the dwarfs, however, were still "open to change". A meeting of November 16 resulted in another outline entitled 'Dwarfs Discover Snowwhite', which introduced the character of Dopey, who would ultimately prove to be the most successful of the dwarf characterizations. For the rest of 1934, Disney further developed the story by himself, finding a dilemma in the characterization of the Queen, who he felt could no longer be "fat" and "batty", but a "stately beautiful type", a possibility already brought up in previous story meetings. Disney did not focus on the project again until the autumn of 1935. It was believed that the Silly Symphony short The Goddess of Spring (1934) may have placed doubt in his studio's abilities to animate a realistic girl. Apparently, a three-month trip to Europe that summer restored his confidence. At this point, Disney and his writers focused on the scenes in which Snow White and the dwarfs are introduced to the audience and each other. He laid out the likely assignments for everyone working on the film in a memorandum of November 25, 1935, and had decided on the personalities of the individual dwarfs.

It had first been thought that the dwarfs would be the main focus of the story, and many sequences were written for the seven characters. However, at a certain point, it was decided that the main thrust of the story was provided by the relationship between the Queen and Snow White. For this reason, several sequences featuring the dwarfs were cut from the film. The first, which was animated in its entirety before being cut, showed Doc and Grumpy arguing about whether Snow White should stay with them. Another, also completely animated, would have shown the dwarfs eating soup noisily and messily; Snow White unsuccessfully attempts to teach them how to eat 'like gentlemen'. A partially-animated sequence involved the dwarfs holding a "lodge meeting" in which they try to think of a gift for Snow White; this was to be followed by the elaborate 'bed-building sequence', in which the dwarfs and the forest animals construct and carve a bed for the princess. This was also cut, as it was thought to slow down the movement of the story. The soup-eating and bed-building sequences were animated by Ward Kimball, who was sufficiently discouraged by their removal to consider leaving the studio; Disney, however, persuaded him to stay by promoting Kimball to supervising animator of Jiminy Cricket in his next feature Pinocchio (1940)




The primary authority on the design of the film was concept artist Albert Hurter. All designs used in the film, from characters' appearances to the look of the rocks in the background, had to meet Hurter's approval before being finalized. Two other concept artists—Ferdinand Hovarth and Gustaf Tenggren—also contributed to the visual style of Snow White and the Seven Dwarfs. Hovarth developed a number of dark concepts for the film, although many other designs he developed were ultimately rejected by the Disney team as less easily translated into animation than Hurter's. Tenggren was used as a color stylist and to determine the staging and atmosphere of many of the scenes in the film, as his style borrowed from the likes of Arthur Rackham and John Bauer and thus possessed the European illustration quality that Walt Disney sought. He also designed the posters for the film and illustrated the press book. However, Hovarth didn't receive a credit for the film. Other artists to work on the film included Joe Grant, whose most significant contribution was the design for the Queen's Witch form.




Art Babbitt, an animator who joined the Disney studio in 1932, invited seven of his colleagues (who worked in the same room as him) to come with him to an art class that he himself had set up at his home in the Hollywood Hills. Though there was no teacher, Babbitt had recruited a model to pose for him and his fellow animators as they drew. These "classes" were held weekly; each week, more animators would come. After three weeks, Walt Disney called Babbit to his office and offered to provide the supplies, working space and models required if the sessions were moved to the studio. Babbitt ran the sessions for a month until animator Hardie Gramatky suggested that they recruit Don Graham, an art teacher from the Chouinard Institute. Graham taught his first class at the studio on November 15, 1932, and was joined by Philip L. Dike a few weeks later. These classes were principally concerned with human anatomy and movement, though instruction later included action analysis, animal anatomy and acting.




Though the classes were originally described as a "brutal battle", with neither instructor nor students well-versed in the other's craft, the enthusiasm and energy of both parties made the classes stimulating and beneficial for all involved. Graham often screened Disney shorts and, along with the animators, provided critique featuring both strengths and weaknesses. For example, Graham criticised Babbitt's animation of Abner the mouse in The Country Cousin as "taking a few of the obvious actions of a drunk without coordinating the rest of the body", while praising it for maintaining its humour without getting "dirty or mean or vulgar. The country mouse is always having a good time".

Very few of the animators at the Disney studio had had artistic training (most had been newspaper cartoonists); among these few was Grim Natwick, who had trained in Europe. The animator's success in designing and animating Betty Boop for Fleischer Studios showed an understanding of human female anatomy and, when Walt Disney hired Natwick, he was given female characters to animate almost exclusively. Attempts to animate Persephone, the female lead of The Goddess of Spring, had proved largely unsuccessful; Natwick's animation of the heroine in Cookie Carnival showed greater promise, and the animator was eventually given the task of animating Snow White herself. Though live action footage of Snow White, the Prince and the Queen was shot as reference for the animators, the artists' animators disapproved of rotoscoping, considering it to hinder the production of effective caricature. Nevertheless, all of the above-mentioned characters were fully rotoscoped and utilized by their respective artists, some more, some less. Despite Graham and Natwick's objections, however, some scenes of Snow White and the Prince were directly traced from the live-action footage.

It proved difficult to add color to Snow White's and the Queen's faces. Eventually, they found a red dye that worked and which was added with a small piece of cotton wrapped around a tipple pencil on each individual cel. Helen Ogger, an employee at the ink department, was also an animator and decided to use the same system used in animation. The method was so time-consuming that it was never used again on the same scale. It was also used to a smaller degree in Pinocchio and Fantasia but, after Ogger left the studio in 1941, there was no one else with the same skills who could replace her.

The studio's new multiplane camera gave a three-dimensional feeling in many sequences and was also used to give a rotating effect in the scene where the Queen transforms into a witch.



Snow White and the Seven Dwarfs is a 1937 American animated musical fantasy film produced by Walt Disney Productions and released by RKO Radio Pictures. Based on the 1812 German fairy tale by the Brothers Grimm, it is the first full-length traditionally animated feature film and the first Disney animated feature film. The story was adapted by storyboard artists Dorothy Ann Blank, Richard Creedon, Merrill De Maris, Otto Englander, Earl Hurd, Dick Rickard, Ted Sears and Webb Smith. David Hand was the supervising director, while William Cottrell, Wilfred Jackson, Larry Morey, Perce Pearce, and Ben Sharpsteen directed the film's individual sequences.

Snow White premiered at the Carthay Circle Theatre in Los AngelesCalifornia on December 21, 1937. It was a critical and commercial success and, with international earnings of more than $8 million during its initial release, (compared to its $1.5 million budget), it briefly held the record of highest-grossing sound film at the time. The popularity of the film has led to its being re-released theatrically many times, until its home video release in the 1990s. Adjusted for inflation, it is one of the top-ten performers at the North American box office and the highest-grossing animated film. Worldwide, its inflation-adjusted earnings top the animation list.

Snow White was nominated for Best Musical Score at the Academy Awards in 1938, and the next year, producer Walt Disney was awarded an honorary Oscar for the film. This award was unique, consisting of one normal-sized, plus seven miniature Oscar statuettes. They were presented to Disney by Shirley Temple.

In 1989, the United States Library of Congress deemed the film "culturally, historically, or aesthetically significant" and selected it as one of the first 25 films for preservation in the National Film Registry. The American Film Institute ranked it among the 100 greatest American films, and also named the film as the greatest American animated film of all time in 2008. Disney's take on the fairy tale has had a significant cultural effect, resulting in popular theme park attractions, a video game, and a Broadway musical.

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